Good for cleaning up weaker ZEDs from far away. Sharpshooters (w/M14 & LAR): A close range alternative to the XBow. They don't have much ammo for this and headshots are a must to survive. The XBow takes up so much weight they are stuck with handcannons or a katana for up close work. If you have a pair of SS on your team you could even 3x headshot Fleshpounds before they get close. Piercing attack lets them hit multiple Zeds at once Great for sniping Husks, Sirens and Scrakes before they can get close enough to cause damage to your team. Sharpshooters (w/XBow): Heavy lifter of the team. Between the 3 you will be set in most all situations. Beserkers are great at surviving and kiting, Commando is great at killing small critters, and SS great at killing large. I would recommend leveling, Beserker, Commando, and Sharpshooter. I would also recommend avoiding Firebugs for similar reasons. While no one will argue against the logic of explosives being fun, they don't do enough damage on HOE and tend to create a smokescreen that prevents other teammates from being able to see incoming ZEDs. That being said, it is generally agreed by most of the community that you should avoid playing Demolitions at all cost on HOE. There is no single 'best' class in Killing Floor as a good player can perform really well with any of them. The best class to play on HOE comes down to a variety of factors namely, your play style, your teams needs and the map you are on. I'd recommend playing more hoe games both by yourself and with groups. It is evident to me that you have little experience playing more than just berserker. More so than any other class in large games. The demo, while having a huge vulnerability in closer ranges, is extremely effective in crowd control and fleshpound elimination. Commando is also far more effective at supporting a team, as their dps isn't sufficient in higher waves relative to stronger classes. A medic is a class built around supporting, therefore in a solo game would find much greater difficulty than if with a high dps team. However a berserker or a sharpshooter would more than likely prefer to move and run around a map, both being very effective regardless of difficulty but both needing a lot of breathing room. I've beaten every map with two exceptions as a solo support specialist, just by finding a great spot to hold. There are so many variables to consider, including map and topography, number of players, strategy, weapon choices, and personal class proficiencies.Ī support specialist is absolutely phenomenal in camping small, enclosed space in HOE. Zerker in KF 1 is a true solo class for lone wolfs, a true rarity in the age of arbitrarily enforced teamwork where everything powerful or outstanding is nerfed to mediocrity so that these nerfed classes MUST use "teamwork" in order to acomplish anything.Firstly, you cannot, CANNOT, generalize and then classify the effectiveness of each class simply by the HOE difficulty. Spam Specialist or Sharpshooter, on the other hand, can get ♥♥♥♥ done fast and efficiently. For some reason some KF1 scrubs convinced themselves and others that Zerker is op and "takes no skill" and even whined on forums about this when in actuality you can successfully kite as zerker only when you know what you are doing: what loadout to buy on what waves, how spawns work, how to handle different zeds etc.His downside is that it takes forever to finish waves which gives him more chances to muck it up and more opportunities for zeds to swarm him. When you combine this perk with kiting, you effectively break the game.Ībsolutely false. Zerk is a hard perk to get started with but it's skill ceiling is reletively low. Originally posted by |H|H| Fr3ddi3:From a HoE perspective.
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